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1. Sticky:Dev Blog: CSM 11 Election Results - in EVE Information Portal [original thread]
Joia Crenca wrote: Or perhaps a change in the level of effectiveness allowed to the CSM. I disagree. CFCSM is corrupt at the core, more power (whatever you name it) is just more corruption. Abolishment is the answer.
- by Digger Pollard - at 2016.05.14 00:25:29
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2. Sticky:Dev Blog: CSM 11 Election Results - in EVE Information Portal [original thread]
CCP Guard wrote: Frostys Virpio wrote: CCP Guard wrote: Katrina Bekers wrote: Third worst election in terms of participation. Is this something to worry about? It's not a primary concern in itself but it is a clear indicator that w...
- by Digger Pollard - at 2016.05.14 00:18:03
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3. Bumping freighters - in Ships and Modules [original thread]
Tarbro Abec wrote: 1. Does the physical shape of a freighter (eg, Obelisk compared to Charon) affect the ability to bump it? 2. What are the issues and time required to effectively keep a freighter from aligning to warp? 3. I never AFK. In a...
- by Digger Pollard - at 2016.05.06 20:15:53
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4. Why my friends didn't started to play EVE - in Player Features and Ideas Discussion [original thread]
Corraidhin Farsaidh wrote: Digger Pollard wrote: 15m SP is, in fact, 2 years. I'm just about at 14 mil now and the char was cloneborn 20/08/2013, so that's 9 months roughly (wow that time went quicly!)..How did your 15 mil take 2 years???...
- by Digger Pollard - at 2014.05.25 14:50:00
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5. Why my friends didn't started to play EVE - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: Digger Pollard wrote: Simple evemon check shows it takes 4 months for a weapon system and another 5 for a ship, add 3 months for basic fitting skills and 2 months for defensive system your ship uses, then there's also dr...
- by Digger Pollard - at 2014.05.25 11:49:00
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6. Why my friends didn't started to play EVE - in Player Features and Ideas Discussion [original thread]
Gizznitt Malikite wrote: A few points: 1.) Frigates can often sig tank higher level missions. It really sounds like you are having them fit wrong, and/or not understanding how to mitigate damage. "Often". Nuff said. Gizznitt Malikite ...
- by Digger Pollard - at 2014.05.24 09:20:00
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7. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
So we still cannot have old capacity and EHP back, and it's still a nerf. But I guess it's a bit less of a nerf, at least concerning Jita-bound freighters, they can now be somewhat more resilient towards easymode ganking, while being fit for ca...
- by Digger Pollard - at 2014.05.21 15:51:00
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8. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Gregor Parud wrote: Digger Pollard wrote: Oxide Ammar wrote: So they need also to nerf rorqual ? if they did that I'm sure people will camp around CCP HQ with pitchforks and torches I believe this was stated to be the goal: "To make i...
- by Digger Pollard - at 2014.05.21 13:48:00
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9. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: Dracvlad wrote: Well you should care, but you are too up your self to understand that if Eve keeps going this way then the only people left in Eve will be gankers, griefers, scammers, meta-gamers, power gamers u mea...
- by Digger Pollard - at 2014.05.21 13:45:00
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10. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Oxide Ammar wrote: So they need also to nerf rorqual ? if they did that I'm sure people will camp around CCP HQ with pitchforks and torches I believe this was stated to be the goal: "To make it feasible to have Rorqual on grid when mining"....
- by Digger Pollard - at 2014.05.21 10:08:00
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11. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Ladies and gentlemen this is your nightly message to let you know that I've caught up to this point in the thread and that we still have not forgotten about you. There's a version two of the design currently posted for the ...
- by Digger Pollard - at 2014.05.21 09:26:00
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12. Why my friends didn't started to play EVE - in Player Features and Ideas Discussion [original thread]
Corraidhin Farsaidh wrote: My experience of eve is very different to that noted above. I was running level IVmissions alongside a corpmate within 3 days in my incursus, then 2 days later in an algos. He had no need of me beyond company but I di...
- by Digger Pollard - at 2014.05.20 18:50:00
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13. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Dave Stark wrote: Commander A9 wrote: Again, if 'no votes nerf boats,' why is it I vote, and all my favorite boats keep getting nerfed anyway? this one's more a case of "stupid people kept asking for things, even though they were told this...
- by Digger Pollard - at 2014.05.18 19:25:00
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14. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: So how do you explain its monumental rarity and how people can go through their entire account lives without being victims of (or even seeing) one? First, there is no rarity, just over-estimation of how many freighters a...
- by Digger Pollard - at 2014.05.18 19:15:00
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15. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Tippia wrote: Digger Pollard wrote: Currently avoiding gank is 100% impossible even for gods. So how do you explain its monumental rarity and how people can go through their entire account lives without being victims of (or even seeing) one...
- by Digger Pollard - at 2014.05.18 19:05:00
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16. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: Digger Pollard wrote: So with those answers in mind, I feel pretty confident than the only real risk in ganking is being worse than my dog at eve. u say that as if avoiding ganks requires u to be better at playing...
- by Digger Pollard - at 2014.05.18 19:01:00
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17. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: So tell us, how do you spot a booster ship that can be active anywhere in the system? Right after you tell us how booster ship boosts hull tank of a freighter. ...all right, I'll tell you anyway - you fit a ship scanner with a...
- by Digger Pollard - at 2014.05.18 18:57:00
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18. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Tippia wrote: Tippia's trademark nonsense derailment snafu. This will be my one and only counter to Tippia's obvious ******** troll derailment past-time. Target is a freighter - zero tanking variety. If you don't know he had friends, that m...
- by Digger Pollard - at 2014.05.18 18:47:00
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19. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Digger Pollard wrote: Stuff. You cant just brush them all away. The risks are there and very real, the only people who think ganking is risk free are people who don't do it, have never done it, and have a personal gripe w...
- by Digger Pollard - at 2014.05.18 18:35:00
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20. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: You may not kill the target. Not killing a target with near-zero ehp variety and zero tanking variety? Are you worse at eve than my dog? baltec1 wrote: You might not get the drop. As well as getting twice the expected. On...
- by Digger Pollard - at 2014.05.18 18:24:00
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